![]() They start the game at a deficit as their bonuses dont really kick in until castle age - and even then are slow to take off. they dominate water maps where you dont have much space on water eg 4 lakes. their lategame is superb, cheap FU skirms just wreck everything and they have a very nice transition into it (early imp arb). As noticed, this could transition to a crazy combo with the Vietnamese for an instance. Daut, Hera and The Viper had a few games last months, where they crushed with trash units, but I am too far from that level. Probably I am weak player and don’t know how to use the Byzantines properly. Also, their savings on food and wood are probably not that significant in comparison to other civilizations, like Japanese with their -50% wood on economy buildings. Yes, we can argue that from the Feudal age they can use their cheaper spearmen and skirmishers, but this is only a defensive strategy, which is not enough to overcome the enemy. It is clear that there is nothing working for them within the 20-30 minute period. Please, look again at the statistics from aoestats.io. Improving their late game, doesn’t solve the problems of their slow start. I see where you are going by buffing the gold income and the cataphracts, but remember that the big picture says something else: Byzantines are late game power houses, especially in team games, where they can silence every archer or knight civilization. I dare to disagree with you on your point.
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